Thursday 29 October 2015

Research into Social Anxiety has continued, specifically how it affects younger children between the ages of 5 and 10, and Mind map currently developing giving a broader sense into how the end product could turn out, many diversions were taken along research but things have begun to flatten out, clear idea of what needs to be looked into and researched more.

Thursday 22 October 2015

Research that i have carried out over the past few weeks has started to progress some more, through the research and personal experience, i have decided to change my research areas in order to focus on creating something for kids with social anxiety to help them cope with the mental illness, an illness which i struggled with during highschool

Thursday 15 October 2015

HORIZON Cupets Kit (newtoybrands, Anon, 2013) A cool Cupets design:

                                                         newtoybrands, Anon, 2013

I have found a lot of recurring trends in terms of Digital Pets they have went through an evolution with them now becoming Augmented Reality Digital pets such as the quite modern Cupets have become the new norm, of course Tamagotchi are still quite popular among retro enthusiasts, research into digital pets will continue

Thursday 8 October 2015


PAST http://www.8-bitcentral.com/ Retro Pete, 2013  Tamagochi the original virtual pet kids really liked having thier own virtual pet but unfortunately they usually died: PAST http://www.collectiondx.com/ Rising Sun JoshB, 2007 Tamagochi Connection allowed digital pets to be shared:
8/10/2015 Discussed ideas and themes, narrowed down subject matters and getting an idea of how i want to go forward based on what i have found. Would like to come up with an idea involving the use of AR technology and children's toys I have been particularly drawn to digital pets such as Tamagochi they seem to be a recurring trend through the years, i will explore this area in more depth in the coming days.

Thursday 1 October 2015

Continued researching into technology for kids and the improving tech behind augmented reality in glasses and smarthphones